Mr Bamboo!
11:12
0
Comments
Today I bought a bamboo drawing tablet! So exciting, I've been wanting one for a while and finally the day as come ha-ha!So I am currently sat watching Megamind and working on the After effects project with Mr Bamboo. 11:12 0 Comments
We were also given the brief last week for our next animation project called 'Silent Comedy', which is due in April. I am really looking forward to starting the project when I have got my other projects sorted.
Inspiration for this is the short animation 'Bath Time'...
The Chess Player
05:43
0
Comments
Over the past six weeks, I worked on the animation project ‘The Chess Player’. This involved, designing, modelling and animating a self defeating robotic chess game, mainly focusing on your animating skills. Throughout the six weeks we were taught how to model, rig, texture and light our environment. From that we then had to create our own model and environment from our designs. 05:43 0 Comments
Firstly I started off creating full robot (as you can see from recent on my blogs). Although this didn’t work quite as much as I would have liked it too, so I changed my design and produced a robotic arm. However I decided to stick with the chess board and chess pieces that I had originally designed and modelled.
I started off designing my robot arm from sketches /drawings and then began modelling it in 3Ds Max. It didn’t take me long to model and rig the arm, I would say about four hours at the most. This was because I’d already learnt everything whilst creating my robot beforehand.
I also had a problem with the video size. It exported out at 1920x1080 when I rendered it at 1280x720. I think this is also down to PremierePro and I might have exported differently. Overall I need to get to know PremierePro at lot more fluently. Therefore I will do this before finalising my next project, so I can use it confidently throughout my work.
During the six weeks on this project I have learnt a great amount of skills in 3Ds Max such as, modelling, texturing, lighting, rigging and animating. This project was definitely very beneficial for me and I enjoyed every minute of it. I have also realised whilst working on this project that I have become very passionate about the animating aspect of the project and it has made me certain that I would like to focus on developing my skills to become an animator in the future. I do also enjoy the modelling aspects of the projects but I love animating and I could do it all day long if need be.
The Chess Player
09:48
0
Comments
Here is my final animation for The Chess Player module. However I am going to re export it because it hasn't come out at the right size. Any comments would be great...09:48 0 Comments
Updating you all again...
17:48
0
Comments
Since the test animation I blogged the other day called 'Another quick post...' I have previously changed some of my textures and added wonderful bump maps onto textures. I love bump mapping! 17:48 0 Comments
I have also added camera angles and a lot more animation, I have also changed some animation too. I'm currently rendering at the moment, which is exciting but long....
Bump!
17:34
0
Comments
A bump map makes a hell of a difference when texturing in 3ds max. In todays seminar we learn't how to use the modifier - Unwrap UVW. I also learnt some more about bump mapping, although I did use this a little last year. Below are two screen shots of the bump map I created in today's seminar (I hope you can see it properly on here)...17:34 0 Comments
without the bump map |
with the bump map |
Another quick post...
09:42
0
Comments
Another quick post of a test of my robotic chess animation, although there's more animating to do which I am currently doing now and I need to add more 'sly' movements i.e. to make it more realistic, which I am also doing now. Watching the test made me think it is a bit slow in parts.09:42 0 Comments
...could do with a packet of monster munch :-|
Untitled from Alyssa Brookes on Vimeo.
Massive change of plan!
10:00
0
Comments
So my original plan for 'The Chess Player' project was for the robot's right arm to detach from its body and jump around the chess board to play itself. 10:00 0 Comments
Personally, I think my robot and the idea for the animation won't work as well as I'd like it to. First of all both of my robot's arms will not reach to the other side of the chess board and I think I'd create a better piece of animation with robotic arms defeating itself rather than a full robot. This project is based on our animation skills rather than modelling so I think it would benefit me.
However I do not regret creating my robot in any way what so ever, it was fun and I have learnt hell of a lot about modelling and rigging.
Therefore, I have designed a brand new robot arm which I am going to model and rig tonight so I can get started on the animating tomorrow. Below is a quick screenshot of what I have done so far and I am not leaving uni until it is done - dum dum durrr! I will blog my completed robot arm tonight.....
Development of 'The Chess Player'
09:31
0
Comments
From Andy's tutorial's I have produced my own robot, however it is not finished just yet. I have modelled the robot, rigged it's arms, fingers and I have also made a little eye that blinks, which I think is proper cool :). Here are a few screen shots of the development for the project. 09:31 0 Comments
Popular Posts
- June 2013 ( 1 )
- April 2013 ( 1 )
- March 2013 ( 4 )
- February 2013 ( 10 )
- January 2013 ( 5 )
- December 2012 ( 3 )
- November 2012 ( 4 )
- October 2012 ( 4 )
- September 2012 ( 2 )
- July 2012 ( 1 )
- June 2012 ( 3 )
- May 2012 ( 1 )
- April 2012 ( 3 )
- March 2012 ( 16 )
- February 2012 ( 9 )
- January 2012 ( 11 )
- December 2011 ( 7 )
- November 2011 ( 11 )
- October 2011 ( 9 )
- May 2011 ( 2 )
- April 2011 ( 1 )
- March 2011 ( 6 )
- February 2011 ( 3 )
- January 2011 ( 7 )
- December 2010 ( 1 )
- November 2010 ( 4 )
- October 2010 ( 7 )
0 comments :