AE project quick blog...

06:47 0 Comments

I have changed my human character design, however it still needs cleaning up. I am working on the alien design now.
I changed my designs because my original character designs seemed a little to childish.

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Mr Bamboo!

11:12 0 Comments

Today I bought a bamboo drawing tablet! So exciting, I've been wanting one for a while and finally the day as come ha-ha!So I am currently sat watching Megamind and working on the After effects project with Mr Bamboo.

We were also given the brief last week for our next animation project called 'Silent Comedy', which is due in April. I am really looking forward to starting the project when I have got my other projects sorted.

Inspiration for this is the short animation 'Bath Time'...

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The Chess Player

05:43 0 Comments

Over the past six weeks, I worked on the animation project ‘The Chess Player’. This involved, designing, modelling and animating a self defeating robotic chess game, mainly focusing on your animating skills. Throughout the six weeks we were taught how to model, rig, texture and light our environment. From that we then had to create our own model and environment from our designs.

Firstly I started off creating full robot (as you can see from recent on my blogs). Although this didn’t work quite as much as I would have liked it too, so I changed my design and produced a robotic arm. However I decided to stick with the chess board and chess pieces that I had originally designed and modelled.
I started off designing my robot arm from sketches /drawings and then began modelling it in 3Ds Max. It didn’t take me long to model and rig the arm, I would say about four hours at the most. This was because I’d already learnt everything whilst creating my robot beforehand.

I then gave myself a few days to begin animating the robotic arm, so I had enough time to edit bits if needed. The storyboard I designed made me believe that the animation would last approximately two minutes at the most, so I made sure I had the camera angles set up so I could animate the different shots together. I would say I took about one and half days to animate, texture and light the scene. This meant I had time to render the different shots and then edit in Adobe PremierePro.
Towards the end when finalising the project I had difficulty with exporting in PremierePro. When I began  exporting it would stop several times and come up with ‘error’ on the screen, I tried many ways to fix this such as deleting files for more space on my hard drive, using a different computer, saving it to a different area but then luckily it was successful and exported with no problem. I thought this was a bit strange because I did a test of the start of my animation and that exported with no problem. This is something I need to take into consideration when exporting my files in the future.

I also had a problem with the video size. It exported out at 1920x1080 when I rendered it at 1280x720. I think this is also down to PremierePro and I might have exported differently. Overall I need to get to know PremierePro at lot more fluently. Therefore I will do this before finalising my next project, so I can use it confidently throughout my work.

During the six weeks on this project I have learnt a great amount of skills in 3Ds Max such as, modelling, texturing, lighting, rigging and animating. This project was definitely very beneficial for me and I enjoyed every minute of it. I have also realised whilst working on this project that I have become very passionate about the animating aspect of the project and it has made me certain that I would like to focus on developing my skills to become an animator in the future. I do also enjoy the modelling aspects of the projects but I love animating and I could do it all day long if need be.


Overall this project had been a great experience for me and I am especially looking forward to the next animation project.

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The Chess Player

09:48 0 Comments

Here is my final animation for The Chess Player module. However I am going to re export it because it hasn't come out at the right size. Any comments would be great...

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Updating you all again...

17:48 0 Comments

Since the test animation I blogged the other day called 'Another quick post...' I have previously changed some of my textures and added wonderful bump maps onto textures. I love bump mapping!

I have also added camera angles and a lot more animation, I have also changed some animation too. I'm currently rendering at the moment, which is exciting but long....

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Bump!

17:34 0 Comments

A bump map makes a hell of a difference when texturing in 3ds max. In todays seminar we learn't how to use the modifier - Unwrap UVW. I also learnt some more about bump mapping, although I did use this a little last year. Below are two screen shots of the bump map I created in today's seminar (I hope you can see it properly on here)...

without the bump map

with the bump map

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Another quick post...

09:42 0 Comments

Another quick post of a test of my robotic chess animation, although there's more animating to do which I am currently doing now and I need to add more 'sly' movements i.e. to make it more realistic, which I am also doing now. Watching the test made me think it is a bit slow in parts.

...could do with a packet of monster munch :-|


Untitled from Alyssa Brookes on Vimeo.

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Quick update...

05:48 0 Comments

Just a quick post to show how I'm getting along with my animation. I have finished the texturing and lighting and I am currently animating at the moment :o)

Any positive comments and any comments to say what you think I should change would be useful...














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So far...

11:44 0 Comments

Just a quick post to show you the development of 'The Chess Player'. I still need to do the texturing and other minor things. I think i've caught up fast since I changed my whole blooming idea ha-ha! Screen shots of 3ds max below...













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Massive change of plan!

10:00 0 Comments

So my original plan for 'The Chess Player' project was for the robot's right arm to detach from its body and jump around the chess board to play itself.

Personally, I think my robot and the idea for the animation won't work as well as I'd like it to. First of all both of my robot's arms will not reach to the other side of the chess board and I think I'd create a better piece of animation with robotic arms defeating itself rather than a full robot. This project is based on our animation skills rather than modelling so I think it would benefit me.

However I do not regret creating my robot in any way what so ever, it was fun and I have learnt hell of a lot about modelling and rigging.

Therefore, I have designed a brand new robot arm which I am going to model and rig tonight so I can get started on the animating tomorrow. Below is a quick screenshot of what I have done so far and I am not leaving uni until it is done - dum dum durrr! I will blog my completed robot arm tonight.....

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Development of 'The Chess Player'

09:31 0 Comments

From Andy's tutorial's I have produced my own robot, however it is not finished just yet. I have modelled the robot, rigged it's arms, fingers and I have also made a little eye that blinks, which I think is proper cool :). Here are a few screen shots of the development for the project.







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