Showing posts with label External Client. Show all posts

External Client Project


Noisy Neighbours Animation from Alyssa Brookes on Vimeo.

Final outcome for the External Client project.

Overall I feel this project has made me improve on my animating skills. Having constant feedback from people in the animation industry has really helped me improve on the storytelling and key poses. Since the brief indicated that the animation could not be more than 60 seconds long, I thought I may have rushed parts a little. To improve this I would maybe put a filter on the neighbours music so it sounds a bit distorted. I believe I have worked and completed the brief to a great standard.

External Client - Blocking

To have a rough idea of the scene, I have blocked the character animation to get a sense of timing throughout the sequence. I haven't included cinematography into these screen shots, I shall do that in another blog post.

External Client

I have began animating a walk cycle for the beginning of the sequence when the monster walks into his living room. I think the first impression of the character is a great chance for the audience to capture their personality. Therefore, as he walks into the living room I have him looking down and slouched to show that he protrays his personality - lonely, depressed.

External Client- Animator Feedback

Throughout all my projects I have always tried to get as much feedback as possible. For this I keep in touch with a professional working animator in the industry. Where he has given me loads of tips with animating and spends a lot of effort to give me as much constructive criticism as possible. Therefore, I thought this would be a perfect opportunity for him to oversee my client project, especially since I am working on a competition brief.

To start I emailed him the brief, my ideas and storyboard and he came back with the feedback shown below:

Hello!

As from what I can see, your ideas seem like it would work well in terms of showing personality. I feel you need to make sure you focus more on the animating rather than the visuals from what I have read off the brief. Your second storyboard works a lot better in developing a story. I look forward to seeing your progress and if there is anything else I can help you with then let me know.

Yes, it’s always a good idea to get feedback from folk who aren't animators. They don’t know the technicalities of how it works so they can see it as an audience would and point out different things.

Great work on the other animation, the most important thing is to constantly be improving and making mistakes. That way you get to make less and less mistakes as time goes by. I’m really glad my advice helped you, honestly I’m flattered that you even asked for my opinion. Blocking is tons of fun, it gives you a lot more room to push and focus on posing.

Illusion of Life is excellent. I’m currently reading it for the first time despite having owned it for years. It’s a mammoth of a book and is taking me some time as I’m not exactly the fastest reader.

Take care

External Client - Storyboard

Ok, so I have had a slight change of plan to the story of my animation. I have disscussed and spoke to an animator I keep in touch with and he gave me some feedback on what I wanted to change. This really helped my thinking and development for planning before animating.
Story board shown below (click to enlarge).

External Client

So my monster's feet have been stressing me out lately, as you can see from the pictures below!

















I looked back at the CAT rig and made sure each bone matched the right envelopes for skinning and managed to resolve the problem using the weight tool for the vertices's. As shown below... his feet are now move-able.....


External Client

So I have finally rigged my monster using the CAT rig in 3ds max. I have made it so his spikes wiggle which will give him some extra character when animating. I wanted to add a wrist controller but every time I selected it 3ds max crashed, so I have no idea why but I'm sure I can animate fine without them. Now on to the fun stuff.... :)


Monster Rig Update

Just a quick update on the External Client Project. I have started rigging my monster using the CatRig in 3ds Max. I have also organised my workflow by creating new layers so I don't get confused with everything going on. Quick screen print of my process, shown below...













I plan to finish rigging today and start planning my animation with sketches and beginning blocking. Since the animation is the main focus for this brief, I have decided to design and model the environment when I feel confident the animating is going as it should.

External Client

I have now decided to take on a D&AD competition for the external client project. The HSI brief is to animate a character with personality. The brief is quite broad and doesn't require any specific style or branding. Therefore, I have chosen to develop a 'monster' character, because I feel you can show strong style and personality, through design and more exaggerated movements. I have started modelling the coolest monster everrrrrrr! Screen shot below...


External Client Storyboard Idea

For the HSI brief I decided to design and build a monster to animate. From researching HSI London, I came across the music video and music breakdown from the song DoYaThing by Gorillaz. I thought it was really interesting how the production of the video was made and loved the laziness of the characters personality.











This is the link to the breakdown: http://www.hsilondon.co.uk/ish/project/converse/gorillaz---making-of-538

I have created a rough storyboard for the brief, which means I can progress to work on the designing and modelling of my character and further research for animating.

External Client Change

For the External Client project I have decided to change to the HSI brief on the D&AD Awards. I feel this brief will refresh my modelling, rigging and animating skills and it will work stronger for my portfolio at the end of graduating. Especially since I want to progress into character animation.

Brief below:

D&AD Student Awards Brief 2008

Overview

The Animation Division at HSI London represents directors with a variety of styles. We have no set house style and look for work that is diverse and fresh; particularly styles that will work within the commercial and music industry. We work with directors who are animators and artists themselves, so the talent is inherent to each director, not just the team behind them.
The animation industry is becoming an ever expanding and popular platform for communication and entertainment, and we are excited to be evolving and expanding with it. Creatively this is one industry where there genuinely are no limits.

Sponsor

 HSI London.

Considerations
The brief can be interpreted literally or non-literally. The character could be yourself or someone you identify with, or if you prefer, a completely fictional personality, or thing/creature.
Show your ability to animate a personality as opposed to just a character’s appearance. Observe carefully how personality is expressed and try to achieve the same effect with animation. Think about your character’s quirks, aspirations and dreams; its worst nightmare, political standpoint, dress-sense or lack of one, and so on; all the things that make us individual. Then make sure that every detail of your animation expresses that personality.
Don’t over think or over develop your character in terms of design; whilst aesthetic forms an important and engaging part of a character, the way in which personality is brought to life is just as important as making an audience ‘believe’ in that character as a living, breathing entity. It is therefore essential to have a well-prepared storyboard to ensure a good narrative structure for your animation (for example, to set the amount of scenes, shots
and also the composition).

Mandatory requirements

Your final outcome should consist of two main parts; the creation and subsequent animation of your character, submitted as follows:
• Creation: storyboards succinctly showing the process of how you created the character
• Animation: a finished piece (between 20 and 60 seconds)
Your character must be fully developed and the film should express his/her/its essential personality traits –behaviour, appearance and interacting with surroundings.
Explore new and innovative techniques as well as more traditional approaches. Ideally your outcome will demonstrate an aptitude for animation, the ability to bring personality to a static image, good design skills and the ability to answer this brief with an engaging and creative overall concept.

External Client Project

For the External Client Project I have been given a brief from a Motion Graphics company named Boxframe. I worked with these guys over summer 2012, where I developed my skills in compositing, modelling and I also did a bit a admin. One of their main clients that stood out to me was Disney. I helped work on some compositing for Epic Mickey Two, Disney Superbia and modelling for Frankenweenie. The studio was such a comforting environment to work in and I met some cool people.

The brief I have been commissioned to take on is to promote the new Disney 'Shake it up, Made in Japan' in Disney's Superbia. For this I will need to stick to their style, designs, and use the specific logos and assets. The ad will be 25 seconds long and targeted to children aged 6 to 14. There will be no text shown, as it will be all audio/voice overs.

For developing my own skills throughout this project, I will design to the characters in Disney's 'Shake it up' and model two characters for the voice over in 3ds max. This will enable me to work on my modelling, rigging and animating skills. I may also model some of the objects in 3D. Although I have to stick to their specific style, I have decided to make the ad have more movement with the characters and certain objects.

I have put together a mood board to show the type of style it will need to be...