ArtefactNoDia SOUND from Alyssa Brookes on Vimeo.
Following
on from my fourth Artefact I decided to use the same animation but add sound
and cinematography to see whether the audience empathised with the animation
the same or even more. When researching
further into cinematography, I found three rules that cinematographers most
commonly break down.
“Rule
1: when going from a wide to a close shot, keep your character on the
same side of the screen – if he was on the left in the wide shot, don’t frame him
on the right in the close shot.
Rule 2: when intercutting between two people,
their glances must always face in the opposite direction if the viewers are to
feel that they’re looking at one other. Don’t make them look towards the same
side of the screen or they’ll both appear to be looking in the same direction.
Rule 3: when a character moves between shots,
he should move in the same direction on screen in each one. If he doesn’t, it
will look like he’s changed direction.” (Unknown, 2011)
I felt that rule one was the most
important focus to my animated scene. When involving cameras using Artefact
four, I wanted to use it as a build up to her emotion when she starts reading
the letter. A slow inwards pace, as her emotional state is quite nervous mixed
with excitement.
As for choosing the right sound for
this piece of animation, it was quite understandable and clear that I wasn’t
going to choose any rock, pop, hip hop etc sort of sounds. Overall it was
pretty obvious a slow, soft sound effect would work nicely to the build up
throughout the scene.
The feedback for my final Artefact was
successful. The most important reaction I wanted from the audience was to
empathise more with the character due to the sound and camera movement. They
all felt a difference from looking back at my fourth Artefact and then watching
my fifth. They also mentioned that the sound worked perfectly for the scene, as
it had a build up to the end when she holds the letter over her heart which
enhanced the anticipation through story telling. Although, I feel another pass
at animating more anticipated movements would benefit the scene even more
effectively.
As this is my final Artefact I feel I
have covered a wide range of areas that express interior monologue within a
character performance through research and practice. However there is so much
more out there that I could experiment through inner feelings that I would love
to explore further.
ArtefactNoDia from Alyssa Brookes on Vimeo.
My fourth artefact involves a character performance using no
dialogue, sound or cinematography. Therefore the story telling was completely
up to myself and how I portrayed this to capture my character’s inner feelings
with the audience.
When planning what my character was going to do and it’s
back story, I researched some existing pantomime character animations to see
how they express body language without sound. I found that the acting choices
for doing a character performance without dialogue are even more important to
be able to capture the audience, as the audience is basing it solely on the
animated performance.
After research and planning I decided again, to animate a
more subtle and emotional scene involving a young girl that see’s a letter on
the table, goes over to read the letter and then shows her final reaction. I
feel this was going to work well due to the build up through the story telling.
The audience will be waiting to know what her reaction is going to be after
reading the letter.
Following on from subtext and blinks, I felt this gave me a
huge opportunity to expand on these within this Artefact. After reading a quote from Shawn Kelly “When
we’re having an idea, or when we’re switching from one emotion to another, or
when we’re realising something. Those are the gold-mines in terms of blinks –
that’s when a perfectly placed blink will take a scene from being merely ‘good’
and make it ‘great’.” (Shawn Kelly, 2009) it made me focus on my character’s
big change of emotion during the scene, which is where this quote and blinking
becomes vital.
For this particular Artefact I decided to act out the scene
myself as a reference. As spoken about in my research document. This was good
to focus on the natural movements that I made and improved my skills when
animating the scene. In the focus group I showed the animation with my
reference next to it and then another time without it.
The overall feedback from the audience was good and they all
felt the emotion I was trying to put portray. Although there was a little
debate on what the letter was, some people thought it was a University
acceptance letter and a couple of others thought it was a love letter. When
writing a description for the background of the character, it was actually a
University acceptance letter. However, either way everyone connected with the
character in the same way.
Even so the audience felt the emotion they mentioned a few
things about the poses and animating throughout the scene. The hands didn’t
seem very natural, the head was posed quite vertical and some of the poses
within the reference weren’t used as well as they could have been, such as the
characters elbows were sticking out when mine in the reference wasn’t. However,
they thought some of the acting choices worked well, when she holds the letter
to where her heart is at the end means that the letter means something strongly
to her.
With my findings for this Artefact I thought it would be
great to expand it as my fifth Artefact by experimenting with sound and
cinematography. I therefore took another pass at this Artefact which is the one
shown above. I feel my conclusion on my final Artefact will determine whether
sound can enhance the connection between the character’s emotions and audience.
Artefact Three from Alyssa Brookes on Vimeo.
My third Artefact explored using blinks to convey emotion
depending on the emotional state in which the character is feeling. Through
further research into the topic, I came across some questions that are useful
to ask yourself before delving into blinks knowing nothing about them. A couple
of these were what is my character’s emotional state right now? What are they
reacting to? How do I blink when I feel that way? Etc. If a character is sad,
nervous or shy then he/she/it will blink more and if a character is angry,
curious or bored then he/she/it will blink less. I also studied how to key
frame a basic blink and an organic blink to see the differences between the
two. After this knowledge and questions it was easier to be able observe people
to see how their blinking reacted in the certain situations. For this Artefact,
I chose a clip from ‘A Disquiet Follows my Soul (2009)’, I felt it had a lot of
potential for expressing the character’s eye, as it is quite sad, she’s confused
and she’s also talking about death. I felt it’s a clip for a strong subtle
facial animation with less body language.
When speaking about more blinks due to sadness and less
blinks due to being angry. I believed I would gain a better understanding and
response from the audience if I used a more emotional clip, as there are more
blinks to be used which enables me to test my timing and spacing when capturing
the emotion. It becomes more of a challenge than it would be with animating an
angry character with less blinks.
The feedback from the audience was strong in terms of the
blinking relating to the characters emotional state. They believed the
character and her thought process behind the dialogue and the amount and timing
of the blinks worked along with the dialogue. Also, when she looks up, it shows
a sign of hope in how she is feeling and then bringing her head back down shows
the lack of confidence she has. In term
of animation, they mentioned that her head and shoulders were too stiff and in
the beginning of the screen there wasn’t enough movement. Overall they thought
the animating and subtleties were good quality and they could see the
improvements in my animating skills throughout each Artefact, which was really
pleasing.
I found that there are certain factors with blinking such as
when the head turns it can add anticipation. They can also add life to a scene
if the character is looking to ‘dead’. But most importantly is the thought
process and the change of thought is to why we blink. After my experimenting,
research and findings from subtext and blinks, I would like to create my next
Artefact using no dialogue, sound or cinematography to capture interior
monologue.
Artefact Two from Alyssa Brookes on Vimeo.
Through
relating back to my research document
and studying further reading into subtext I noticed an interesting clip
in the ‘Incredibles, 2004’ animated feature film. At the beginning when Mr
Incredible is being interviewed he says ‘who enjoys the pressures of being
super’. Through subtext, Mr Incredibles body language says something completely
different than to his dialogue. He shows that he actually does enjoy the
pressures of being super. This is something that has inspired me, by noticing
subtext within acting films and clips than I didn’t before I researched
further.
I
chose a clip from the Requiem for a Dream, 2000. I felt as though the
subtleties in what the character is saying could be used well to express
subtext.
I
decided to show the clip without the dialogue being played to see whether the
audience still connected to the character the same. As quoted ‘If it’s a good movie, the
sound could go off and the audience would still have a perfectly clear idea of
what was going on.’ (Alfred Hitchcock, 2012) I feel this was something vital to
test whist studying the use of subtext.
The feedback from the clip without dialogue was quite
positive. They could sense that she was upset and quite annoyed from her
facials expression and mainly her body language looking down, not really
looking up that were good acting choices to portray what she was feeling. From
this I showed the same audience the scene with the dialogue to see whether they
felt the same.
The
feedback from my focus group was positive, meaning the animation seems to be
animated a lot better than my first Artefact. In my original pass at this
animation the focus group mentioned that there wasn’t enough movement in her
hips, especially when she moved her hands to left and right. There should still
be some twist within the lower body when she makes these gestures. The group
also pointed out that the movement of her hand gestures should be on particular
words of the dialogue, such as ‘bed’ and ‘dishes’. As shown in the Artefact
above, I improved what was discussed and also added other extra subtleties.
I
n
terms of feedback for the overall subtext within the performance, the audience
seem well connected with the character’s inner feelings and thought process,
showing that she is upset, annoyed and lonely. They felt the same yet more
emotion when the dialogue was heard. This feedback also included people with no
studied animation background. However, I felt that there wasn’t enough contrast
between the dialogue and the thought process, like in the ‘Incredibles, 2004’
clip I mentioned above. I feel I could
have used operative words to capture a stronger subtext performance, though the
audience still believed it portrayed a good experiment of subtext.
Following on from this Artefact, I thought this would
be a great opportunity to continue the feedback and research to start my next
Artefact about blinking. As Shawn Kelly says “If the body is 90% of the acting
performance, the eyes are 90% of the facial performance. After considering what
the body will be doing, the next most important thing is definitely your eye
performance.”(Shawn Kelly, 2009). I feel
this is a strong piece of research to discover, as the main use of blinking is
through a character’s thought process.
Artefact One Test from Alyssa Brookes on Vimeo.
The purpose of my
first artefact was to show a baseline animated performance through a character’s
inner feelings, constructing interior monologue. I chose a clip from the
film 'The Birdcage, 1996', as I enjoyed how the clip comes across quite dramatic
and I feel it gave me an advantage to start off with more exaggerated movements
through acting.
The process involved starting out with knowing
the background of the character and what he would be feeling throughout the scene,
as this is an important part regarding interior monologue. I then went on to
block out my key poses, making sure I gave the computer enough information for
what I wanted my character to do. I am the animator, not the computer.
The feedback was generally quite positive. However, from
the context of the research there were still aspects which could be improved to
create a better piece for a baseline performance. I feel I could have animated
the performance using more subtext and subtleties. Also, a few of the audience didn't really understand the dialogue of the clip, which therefore I could have
explored more into and improved the story telling within the performance. As
performed by Nathan Lane in the film, I felt as though he didn't exaggerate his
acting that much within the scene, I believed he used a lot more subtle
movements, especially at the start of the dialogue. I believe my acting choices
were a lot more exaggerated than in the film, although I didn't intend to copy
the film certain areas of the movements were quite blocky and the timing of
some of the reactions were a bit out. The audience also noticed the lip syncs were not as exaggerated as the body language. This would be something to definitely improve
when taking another pass at it.
As I feel more
subtleties and subtext could be added to this performance, in my second
Artefact I will go ahead to research further reading into subtext, to create a
performance which shows what the character’s thought process is behind the
dialogue. Subtext is key within performance.