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Visualisation Project 2 Brief:
A well designed environment can act as a form of expression to communication a story visually and is important in setting the time, place and mood of any game, animation or architectural visualisation.
For this project you will need to design, model, texture, light and render 60sec walkthrough of a location of your choice based on a published story or script from a different time period. The interior location should be set either in a room in a residence or monumental space i.e. church, factory or historical building. You will need to include all the visual elements such as the furniture and objects that described in the story.
The design of a location is an important for supporting a story and the characters. It is essential to consider the different architectural periods, genres, dramatic atmosphere and mood, colour and lighting conditions of the location.
Two locations have been provided for your use; see the page 2 & 3 of this document. If you choose your own story you will need to submit the passage/s taken from the original text that you have used.

The book I am going to use for this project is 'Flowers in the Attic' by Virginia Andrews. I think working on this novel for this project could create a really nice and effective visual from a certain passage from the book. I haven't decided on which chapter yet but I will post it on here when I have chosen.

Maya:
Unfortunately I asked our tutor and there isn't a brief for this project, which is a bit annoying. I'm not very clear on what we have to produce to be honest, so I will have to speak to him properly. However, we've been recently learning the basics of Maya and last week we learnt how to create particle effects. It is still rather confusing getting to know Maya but tutorials online and the seminars are really helping me get my head around it better.

Alyssa

Some say he’s half man half fish, others say he’s more of a seventy/thirty split. Either way he’s a fishy bastard.

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